1/22/15

In class Thur Jan 22nd





The Mock up of your games are due

Thinking about a visual style for your games

Discuss the readings

Working on transferring Chicken Fight Cards to “Poker-size temp.psd”

Testing out your games and giving feedback.

Teaching the rules of your assigned game to another person 










1/20/15

In class Tue Jan 20th


Get your Project 3, 3d prints printed by the end of the day today!


How to Design a Game by Andrew Looney!



























Teach us your Game - Write out and print up the rules to your game. 1 for each person in the class plus JOe. You will share them with the class!


Thinking about style




Test play games
* Lex - Vegas
* Stasia - Agent’s of Shield



Critique Project 3 



Play D&D
It is dusk and the Party is getting ready for spending a night in the forest.




What to be working on and what's Due:
Read the Chapters below in "The Kobold guide to Game Design" by Thursday 22nd
- The Game is not the Rules by James Ernest
- How do I design a game by Andrew Looney
- The most beautiful game mechanics  by Mike Selinker


A playable Mock up version of your game with printed rules by Thursday 22nd


Learn the rules to your assigned game be ready to teach it to another person by Thursday 22nd



Transfer the updated Chicken Fight cards from your "9-up template" to the “Poker Size Temp.psd” ASAP
* You  only need to transfer the cards for the current game, not your the extras

Update your Chicken Fight card backs for review ASAP

1/18/15

In class Mon Jan 18th

Chicken Fight
Back of the Cards - lets vote (hand in your jpgs on your thumb drive)
- Whats next with our cards
- The new Card templates


Chicken Fight Rules
- Review


Work on and Print your 3d prints for Project 3. Due tomorrow!


Work on creating the Mock up of your game
- Thinking about pieces
- Thinking about rules
- Think about style and design for your game



Teach us the rules to your game?
Courtney - Zombie in my Pocket
Quest of the Magic Ring - Stasia
King of the Table Top - Andrew
Ogre - Lex
They Invaded Plesantville - Sean
Revolt on Antares - Emile



Play D&D
It is dusk and the Party is getting ready for a night in the forest.






1/15/15

In class Fri Jan16th


Play Games

Dungeons & Dragons 1st Edition
- Finish creating characters
- Start Adventure




Work on Projects

* Make sure your up to date on your Game write-ups. Check the list to the side if your unsure.

The 3 backs of the Chicken Fight Cards (characters, actions, locations) Due Monday Jan 19th

Project 3 Due Printed next Tuesday Jan 20th

A playable mock up of your game is due Thursday Jan 22nd!

1/14/15

In class Thur Jan 15th


Chicken Fight: the rules
How could the Chicken Fight rules be made simpler? (with out changing current game play?)

some thoughts:
Consuela as a game piece with a simple rule solves the complex rule: 
*Consuela always moves to the Location of the last fight to clean up. The fight can never be moved to Consuela's location 

- Maybe instead of the current more complex location choosing system of: looser of the battle/looser of the game/ random, pick it should just be 
* the player with the lowest Health Points picks and places the next location. In the case of a tie pick a location card randomly and place it in the first available position starting on the right side of the current location card rotating clockwise.

* If an Attack fails, the Attacker looses 1 HP.





Assignment: Learn the Rules - Teach others
- The Rules of a game can make or break it. Many games have been lost to history because the rules were to complex to create good game flow. Rules are hard to write. you need to express the game mechanics and theme in simple terms so another individual can understand them. They need to be definitive, and need to cover all situations. The Rules are the game.

Each of you will pick a game from the list below. You need to learn these rules well enough to be able to teach and play with another person.

Games:
Vampyre - TSR Mini Game - Gothic Horror Theme - style Advanced Board Game
Revolt on Antares - TSR Mini Game - Sci-Fi Space Theme - style Advanced Board Game
They Invaded Plesantville - TSR Mini Game - Sci-Fi Theme - style Advanced Board Game
Saga - TSR Mini Game - Fantasy Nordic Theme - style Advanced Board Game
Car Wars - Steve Jackson Mini Game - Post Apocalyptic Driving Theme -  style Advanced Board Game
Zombie in My Pocket - Print and Play (PNP), Zombie Theme, style Solo player game
Sword & Backpack - Print and Play, Fantasy Theme, Simple Roleplaying Game
King of the Tabletop - Print and Play, Fantasy Theme, style War Game
Ogre - Steve Jackson Mini Game - Future Militaristic Theme , style War Game
Quest of the Magic Ring - Illegal mass produced game, Fantasy Theme, style Board Game













Review Creating a 3d extrusion

- Find or create an image in black and white in Photodshop. The black area is what will be printed in plastic.

- make sure there are no floating black pieces in your design.

- when your design is ready change the image size to 500 pixels on the largest side.

- save your design as a flattened jpeg

- bring your image to Joe for translation into a .stl





Lets talk about your games, where are you at now?




Roleplaying; Creating characters in Dungeons and Dragons
- Talking about "Roles" in games. What role do players play in your game?
- Tracking Stats
- General to Specific?





Work on Project 3 and Learn the Rules Assignment

1/13/15

in class Tue Jan 13th

Advanced Photoshop 

Advanced Layer controls

Transforming a Layer
- Edit —> Transform —>

Layer Styles

Vector Mask

Adjustment Layers



Advanced Layout in Photoshop

*Single Row Marquee tool - good for making cut lines!



Printing in Photoshop
- Choose a Printer

- Print Settings
--- Paper Size
--- Layout and other Options
--- Making a PDF from the print menu

- Layout - Horizontal & Vertical

- Color Management - controls wether printer or photoshop handles color correction
--- Check out what happens when I check "Match Print Colors"

- Position and Size - resize and change the position of a design

- Printing Marks - registration and crop marks for layout and cutout
--- Unprintable Border


Steps in 3d Printing


Get or Create a 3d Model

3d file Types
.stl - like the JPEG of the 3d world, almost universal file format
.obj - slightly less universal 3d file format
.mix - Meshmixer's file format
.thing - Makerware's file format
.x3g - Printers file Format


Get
- 3d Scanner/3d Imaging Apps
3d Image capturing Apps: 123D Catch or Caperture

- Download a model
Thingiverse - free download 3d model library

Shapeways - Create and Sell 3d models



Create
- Create a model using a 3d software programs or 3d Apps
Apps (Free)
- Printshop
- 123D Sculpt
- 123D Design
- 123D Creature

Software (Free)
- Meshmixer
- 123D Design
- 123D Make
- Rhinoceros
- Sculptris
- MatterControl ($10)
- Sketchup



Modify your 3d Model
Meshmixer
123D Design
123D Make
Makerware
- Scale, Turn your 3d model
- you can add models together on the print platform


Prepare for Printing
Rafts: used to make a small island for your model to be built on. 

Supports: hold up areas of a model that are unprintable otherwise.
* no long rises 
* 45 degree angle or higher

Shells: Outside layers of a model.

Infill: Percent of the interior of a 3d model that is filled with plastic.

Layer Height: layer thickness of each printed layer of plastic.
* Low Resolution (Faster*) is the best choice for most models


Exporting
* Things to check before Exporting your 3d model:
- is your "device"set for "Replicator 2" (check the lower corner)
- is your 3d model on the Platform?
- does the 3d model fit within the print area? 
- did you check your print settings?

1) Hit "Export Print File"
2) Be Patient
3) TAKE a SCREEN SHOT of the EXPORT INFORMATION
4) Export Now

Project 3
Create 2 extruded pieces to be used in the Chicken Fight Game. Print both pieces.

How to complete Project 3

1)Find source images
- think about how the image will be translated into 3d
- consider the size of a Location card
- pieces should to be distinctive
- it does not have to be a literal translation of the piece

2) Draw/Manipulate the piece in black x white in Photoshop
- Trace, Draw, Threshold your image
- look at the positive and negative space
- watch for floating pieces

3) Give to Joe for translation process
- Bitmap to .stl

4) Assemble in Makerware
- assemble complex 3d models
- position your pieces on the print bed
- set up for printing
- export .x3g









1/11/15

In Class MOn Jan 12th

What are your game Ideas?
- What 'Style' board game is it?
- What do you need to print 2d?
- What do you need to print 3d?
- What age group is the game for?
- What is the 'Theme'?
- What 'Game Mechanics' are you going to use?
- How many players can play?
- How long do you want it to take?


What is 3d Printing

- the printing of virtual objects through an additive process





Photoshop Day 3

Moving Layers and Groups (folders) between image files

Flatten Layers

Save As



Play Games, Dice Games
Zombie Dice
Bowling Dice
Martian Dice
LCR
Yahtzee





Hand in Project 2

Printing Project 2
- Cutting the cards out



1/8/15

Chicken Fight Game

54 cards total, 3 type of cards

13 Location Cards
12 Character Cards
29 Action Cards


Locations - 13 total 
The Street : Starting location - Emile
Science Research Lab - Emile
Ice Cream Truck: Chicken ATK +3 - Emile

Cruise Ship: Chicken ATK +1, HP +2 - Lex
Oil Rig: Chicken DEF +2 , HP +1- Lex

Fancy Restaurant: Take a 5 min break,  get a drink - Stasia

Space Shuttle - DEF -2, HP +3 Chicken - Courtney
On a Train: Chicken ATK +2- Courtney
Community Center - DEF -2, HP +3 Peter - Courtney

Back Alley: Peter ATK +2 - Andrew

Peters House: Peter ATK +3 - Sean
The Drunken Clam: Peter ATK +1, HP +2 - Sean
Crane: Peter DEF +2 , HP +1- Sean


New Character Cards - 12 total
Chicken - Attack first each round - Emile
Peter - Pick Action Cards first each round - Emile

Lois - At the end of each round choose the next Location. Looser places card. - Lex
Herbert - May relocate to any other Location - Lex
Meg - Shut UP Meg! Lose Game - Lex

Chick Wife = Chris - At the end of each round place the next Location Card. Looser chooses card. - Courtney
Stewie - Pick another Action Card Each Turn - Courtney

Homer Simpson +2 ATK Chicken - Andrew
                            -1 Def Peter

Quamire +2 ATK Peter - Sean
-1 DEF Chicken
Joe - May move 2 Locations each turn - Sean

Brian - You may switch Action Cards with Opponent
Brian's Dead - Discard Brian and one Opponent's sidekick



Action Cards -  29 total
ATK +1 - Broken Beer Bottle - Courtney 
ATK +2  - Wrench - Lex
ATK -1 - Tripped over Stewie - Stasia
ATK -2 - Sent back in time - Andrew
DEF +1 - Giant Violin - Sean
DEF +2 - Trash Can Lid - Emile 
DEF -1 - Copy Machine - Courtney 
DEF -2 - Car Door - Lex 

Exception - Can’t attack this round - Dirty Joke - Lex 
Exception - Can’t attack this round - Lois is in the mood - Stasia 
Exception - Attack twice this round - Surfin Bird - Andrew 
Exception - Attack twice this round - I can’t believe it’s not butter - Emile 

Action Cards - Team Up - Pick a random Character card - Andrew x4
Bullet Proof Vest DEF +2 - Emile
Baseball Bat ATK +2 - Emile
Silver Platter DEF +1 - Emile
Roll of Quarters ATK +1 - Emile
Loose an Item x 2? - Stasia
Take an Item x 2? - Stasia


Changed
Was HP +1 - now - Def -2 Jeremy Irons Cereal - Emile 
Was HP +1 - now - ATK +1 Pautucket Beer - Stasia 
Was HP +2 - now - ATK +2 ???????? - Courtney 
Was HP +2 - now - ATK +3 Help from Rupert - Andrew 
Was HP +3 - now - ATK +3 Big Burger - Sean 


------------------------------------------------------------------------

Order of Play

Draw an Action Card
Chicken Attacks
Peter Attacks
Pick a Location
Repeat



Game Play
This is a 2 player game. The fight starts on "The Street".  Each fight is 8 rounds. Every round is comprised of a Draw Phase, Attack Phase and Location Phase. During the Draw Phase players pick an 'Action' card and reveal it, Peter always picks first. In the Attack Phase, the Chicken always attacks first. After each player attacks, determine how much damage each character received in the round (see "Battle" for instructions) and subtract it from their Health Points(HP). The character that took the most damage determines the Location of the next round by picking a Location card and placing in on the field. The winner of the game is the character left standing or the character with the most HP at the end of 8 rounds.



Rules so far
Moving the battle through town.
The Player who takes the most damage at the end of a round moves to an adjacent Location card* or may choose and place a Location card on the field. Location cards must be placed on the field adjacent to the current position.
* Players can not move diagonally and can not move back to a Location where the previous round's battle was fought.

If both players take equal or no damage in a round, the player with the lowest HP chooses and places the Location card. If players have the same amount of HP a Location card is chosen randomly. This card is place in the first available position starting on the left of the current Location card moving clockwise around the card until there is a free space.


Action and Character cards
- Action cards are discarded at the end of each round
- Item and Character cards stay on the table until discarded by another card's effect


Battle
Player's starts the game with 12 Health Points(HP) each. To battle each round, each player rolls one six sided dice and adds the number rolled plus any bonus (or subtraction) from Action, Item, Character or Location cards. The attacker gets ATK bonus's the defender gets DEF bonus's.

Compare the attacker's ATK # with the defenders DEF #. 
- If the DEF is higher then the ATK, the attacker takes 1 HP damage.
- If the ATK is higher then the DEF subtract the DEF from the ATK and then subtract the result from the the defenders HP.

If a players HP equals zero or less at the end of a round, the player is knocked out and the game ends.




1/7/15

In class Thur Jan 8th


Check out game cards. Make observations.



Play Games
Traditional Card games
Star Munchkin
Mille Bornes


Photoshop Basics Day 2

Navigation
- Hand tool/Hand Rotate Tool
- Zoom tool
- Change Screen Mode


Color Picker
- Foreground/Background Color
- Eye-dropper tool


Drawing Tools
- Pencil/Paint Brush
—- Color Replacement Tool/Mixer Brush
- Paint Bucket/Gradient
- Erase/Magic Erase/Back Ground Eraser
- Sharpen/Blur/Smudge
—- Depth of Field - How much of the image is in focus in front of and behind the image
- Burn/Dodge/Sponge


Text Tools
- Horizontal Type Tool/Vertical Type Tool
- Horizontal Type Mask Tool/Vertical Type Mask Tool


Selection Tools (they define a workable area)
- Square/Circular Selection Tools
- Move Tool
- Laso/Polygon Laso/Magnetic Laso
— Tolerance
- Magic Wand/Quick Selection Tool
- Crop Tool


Layers
- Making Layers
--- New Layer
--- Cut/Copy/ Paste
--- Move Tool
--- Duplicate a Layer
- Delete Layer
- Layer Visibility
- Moving a Layer
- Opacity
- Modes
- Locking 





Project 2
Game Card Creation

For this project you will create 9 cards for a made up game. This project is about utilizing your Photoshop skills and creating a cohesive design for your cards. Make each card different but keep a common theme.You do not need to make an actual game. Use a google search to get an idea of what cards look like in past and present games. Each card should be 2.5” x 3.5” in size. All your cards should be laid out on one 8.5” x 11”  piece of paper at 180dpi. Save your file with your first name, last initial. ex. JoeVS.jpg. Save your image as a PSD and a JPG.


* creating a back side to your cards. - The best way to do this is to make a pattern for the back instead of using an image or design. Depending on the printer, you may also need to put less cards on a page and keep the card designs in towards the center.



Work on Project
Project 2 due Monday Jan 12th




The Digital Lab will be open: 

 4-6pm Wed, 12-2pm Saturday, and 12-3pm Sunday





Photoshop Day 3

Advanced Selections
- Polygon Laso, Magnetic Laso
- Adding too and Subtracting from selections
- Single Marquee 


- The Clone Stamp
-- These are 2 part tools. Hold down 'Option' while clicking on the area you wish to copy. Move to where you want to place the cloned visual data and click and hold to draw.
-- Blend Mode / Opacity
-- Air Brush / Flow
-- Aligned
-- Sample (Layer)


Image Adjustments
- Color Adjustments
-- Histogram
-- Levels
- Color Correction



1/5/15

In class Tue Jan 6th


Understand and Discuss Games
- What are the basics: # of players, Game Time?
- What is the Theme?
- What are the Game Mechanics?
- What are the Roles?
- What is the Style?
- What are the Exceptions?


Board Game Styles
Before we get started, let's briefly look at a few genres of board games. This should help acquaint you with a couple of different types of board games, and the concepts behind them, and give you an idea of where to start if you're new to board games. Remember, many board games now have digital counterparts that you can play on an iPad or PC, so even if it's hard for you to play these games on an actual tabletop, you should have no trouble trying the more popular ones out.
Classic Board Games or Family Games
These games require the players to race around the board or follow a designated path to reach their goal. Sometimes there will also be a points system involved. These games have a heavy reliance on luck, and have less strategy than more modern board games. Games like this work best with groups where the game itself is not as important as the experience of playing together. Most of the time, these games have very simple or absurd themes which have little or no impact on the game mechanics.
Examples: SorrySnakes and Ladders, and Candyland
Euro-Style Games
Euro-style games are often about gaining victory points, an arbitrary resource that allows you to win. They usually last a certain number of turns, or continue until one player has a certain number of victory points. These games have strong themes which inform much of the design. There is also usually a system of resource management, and some kind of "political" play between the players as they negotiate the sale and trade of resources. Finally, these games have fewer elements of luck or chance, and most issues the player experiences because of "bad luck" can be mitigated with strong strategic play.
Deck-Building Games
Deck-Building Games (DBGs) are similar to Trading Card Games (TCGs) where each player has a deck of cards they use during play. The difference is that in DBGs the players all work from the same card collection, and the deck-building occurs as part of the game. These games usually come with 15-20 different card types, but only ten are used in a single game. This gives the games a lot of replay value. In these games players build their deck over time by purchasing available cards from the pool of cards. Games like this usually end when a certain number of card types are depleted, or when a specific situation occurs.
Abstract Strategy Games
Abstract strategy games include chess and checkers. The point of these games is for two players to have a complex strategic battle in which they try to out-match and out-think their opponent. These games are harder to describe without specific examples, and the game elements and goals are not quite as common across the genre. Instead of dice rolls or card combinations, the goal is often to position pieces in just the right location.
Examples: ChessCheckersQuoridor, and Push Fight
Strategy Games
Strategy games are much grander Euro-style games. These games usually have a very important board and a narrative which drives the game's progress. These games often involve a heavy amount of co-op and competitive play, forcing players to make and break alliances over the course of the game.
Players are usually participating as much in the game itself as they are in higher-level mind-games with each other: trying to get ahead, form alliances, and discern their opponent's motives. These games are generally marked by very long game sessions (six hours or more, for some), and are sometimes affectionately referred to as "friendship-ending games", because of how passionate players become. Risk is perhaps the most well-known game in this genre.
Card-Based Strategy Games
Card-based strategy games are strategy games where cards are the primary game element. Games like this vary heavily, but there is often a drafting mechanic, or an element of character or base building where players use cards to gain abilities or bonuses. These games usually have a heavy element of luck or randomness.
The goal in games like this can be based on victory points, trying to complete a specific set of cards, or eliminating certain target players, among others. Games like Poker, Spit, and Egyptian Rat Screw don't fit into this category because they lack a central theme, and don't require anything other than a standard deck of cards. Deck-Building Games could fit into this category, but have become so popular I consider them their own genre.

Examples: MunchkinBang7 Wonders, and Chrononauts


Play Games
- Cards Against Humanity
- Dungeons & Dragons



Intro to Photoshop

Free Photoshop
- Fire Alpaca & the Gimp


Photoshop Basics 1
- Starting the Program / Quit

Whats Where?

Hot Keys

- Opening a file
-- Browse in Bridge or Mini Bridge
- Save / Save As a file
- Windows
- File --> New


* Resoultion
72 dpi traditional screen resolution
180 dpi lowest printing resolution
300 dpi + good printing resolution
600 dpi + high resolution printing


* File Types
- File Types
---- Photoshop = .PSD = working file, the one you keep forever

-- End Product Files
---- JPEG = .JPG = web and email (Flickr) file
---- GIFF = .GIF = web file
---- TIFF = .TIF = full quality print file
--- RAW = .RAW = raw camera data uncompressed file
---- Portable Document File = .PDF = compressed print file


Setting Preferences
Photoshop --> Preferences --> General

View
- Rulers, Grids & Guides
- Show
- Snap


Laying out a design in Photoshop
before Photoshop
1) paper size
2) single or multiple designs on the page?

in Photoshop
3) size and resolution
4) define print area 
* Offset press - requires cut lines, a bleed and image area to fit within the paper size (print on anything thats flat)
* Laser Printer -  1/4",1/4",1/4", 3/8th"
-- standard sizes 8.5x11",8.5x14", 11x17"
* Inkjet printer -  1/4",1/4",1/4", 3/8th"
-- standard sizes 8.5x11",8.5x14", 11x17", 19" wide, 24" wide, 36" wide, 42" wide
5) Define the Middle
6) save as a template file named appropriately as a .psd 
ex LP_cover_Template.psd


Walk Through. Creating 1.5"x2" mini cards on an 8.5"x11" piece of paper.


Assignment:
create a template for the following list:
- 11"x17" Game Board
- 8.5"x11" Pamphlet Page
- 2.5"x3.5" Cards on an 8.5"x11" piece of paper 
- 2"x2" Card on an 8.5"x11" piece of paper 

* Resolution should be 300 dpi at size
* Use "guides" to designate the print area



Work on Assignment

1/4/15

Welcome Day 1

Intro to the class

*What is this class about?
*Syllabus
*What kind of games are we making?*What do you need for the class?
  • Downloadable Book on Amazon
  • Journal / Sketchbook
  • A Board Game




How to use a Mac

Turning on the Mac
- Login
- Restart
- Shutdown

The Finder (navigating the Mac)
- Loging In
- The Desktop
- Main Hard Drive
- Applications
- the Dock

- Creating a New Folder

- Deleting Files & Folders
-- Emptying the Trash

- Cut/Copy/Past
- Network Drive - lab-drive.local

USB Thumbdrives
- Where to plug it in
- Ejecting your drive

Web Browsers on the Mac
- Safari
- Chrome


Play Games
- Real Game of Life
- Dungeon 
- Dungeons & Dragons Character Building


Understand and Discuss Games
- What are the basics: # of players, Game Time?
- What is the Theme?
- What are the Game Mechanics?
- What are the Roles?
- What is the Style of Play?
- What are the Exceptions?


Intro to Photoshop

Free Photoshop
- Fire Alpaca & the Gimp


Photoshop Basics 1
- Starting the Program / Quit

Whats Where?

Hot Keys

- Opening a file
-- Browse in Bridge or Mini Bridge
- Save / Save As a file
- Windows
- File --> New


* Resoultion
72 dpi traditional screen resolution
180 dpi lowest printing resolution
300 dpi + good printing resolution
600 dpi + high resolution printing


* File Types
- File Types
---- Photoshop = .PSD = working file, the one you keep forever

-- End Product Files
---- JPEG = .JPG = web and email (Flickr) file
---- GIFF = .GIF = web file
---- TIFF = .TIF = full quality print file
--- RAW = .RAW = raw camera data uncompressed file
---- Portable Document File = .PDF = compressed print file


Setting Preferences
Photoshop --> Preferences --> General

View
- Rulers, Grids & Guides
- Show
- Snap


Laying out a design in Photoshop
before Photoshop
1) paper size
2) single or multiple designs on the page?

in Photoshop
3) size and resolution
4) define print area 
* Offset press - requires cut lines, a bleed and image area to fit within the paper size (print on anything thats flat)
* Laser Printer -  1/4",1/4",1/4", 3/8th"
-- standard sizes 8.5x11",8.5x14", 11x17"
* Inkjet printer -  1/4",1/4",1/4", 3/8th"
-- standard sizes 8.5x11",8.5x14", 11x17", 19" wide, 24" wide, 36" wide, 42" wide
5) Define the Middle
6) save as a template file named appropriately as a .psd 
ex LP_cover_Template.psd


Walk Through. Creating 1.5"x2" mini cards on an 8.5"x11" piece of paper.


Assignment:
create a template for the following list:
- 11"x17" Game Board
- 8.5"x11" Pamphlet Page
- 2.5"x3.5" Cards on an 8.5"x11" piece of paper 
- 2"x2" Card on an 8.5"x11" piece of paper 

* Resolution should be 300 dpi at size
* Use "guides" to designate the print area



Work on Assignment

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