Levels
Think about levels like layers. They stack from the top down.
The first SWF is on level 0
Levels go from 0 - 999
0 is the bottom and 999 is the top
What ever is on top covers everything below.
You call up SWF's onto layers with a "loadMovieNum" command
example use on a button:
on(release){
loadMovieNum("SWF-04.swf", 75);
}
example use on a frame:
loadMovieNum("kill.swf", 300);
You can get rid of an SWF on a level in 2 ways.
1) use a loadMovieNum to call up a new SWF on the same level
2) use an unLoadMovieNum to unload the movie from the level
unloadmovienum("level");
i.e..
unloadmovienum(100);
SWFs in the example and their level:
Rainbow Backgrounds = 0
Green Ball 1 = 50
Image = 75
Black Mask Square = 100
Black Mask Circle = 100
Green Ball 1 = 200
kill button = 300
Work on Project
* Remember on Monday April 23rd, I will not be here so it is a work on your project day! get stuff done!
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