3/31/08
3/19/08
In Class Thur Mar 20th
Lets look at what we need to make a Flash website again!
- SWFs on different levels that bring up and take away content as it is needed.
- Interaction can happen through keystrokes or buttons activated by the mouse.
- you will need the loadmovienum, unloadmovienum, geturl, on & stop actionscript commands
- all SWF's need to be the same size and frame rate (fps)
- 'Levels' stack from level 0 on the bottom to level 999 on the top. Level 0 controls the size and fps of the SWF's on all the other levels
More Advanced ActionScript
- variables var = ?
- lets randomize things random(#);
- test for action if (comparison) { statement }
ex. a = random(9)+1;
ex. x = random(50) - random(y);
ex. z = random(x)-y+10;
- SWFs on different levels that bring up and take away content as it is needed.
- Interaction can happen through keystrokes or buttons activated by the mouse.
- you will need the loadmovienum, unloadmovienum, geturl, on & stop actionscript commands
- all SWF's need to be the same size and frame rate (fps)
- 'Levels' stack from level 0 on the bottom to level 999 on the top. Level 0 controls the size and fps of the SWF's on all the other levels
More Advanced ActionScript
- variables var = ?
- lets randomize things random(#);
- test for action if (comparison) { statement }
ex. a = random(9)+1;
ex. x = random(50) - random(y);
ex. z = random(x)-y+10;
3/17/08
In Class Tue Mar 18th
Flash - the Web
Lets look at makin' an advnced Flash Web site
- gettin it layed out (at least the basics)
- buttons for navigation
- what the heck are LEVELS?
* flow - load movie / unload movie like loading new html pages
new action script
loadMovieNum("url", level);
unloadMovieNum(level);
getURL("url", blank or self);
Lets look at makin' an advnced Flash Web site
- gettin it layed out (at least the basics)
- buttons for navigation
- what the heck are LEVELS?
* flow - load movie / unload movie like loading new html pages
new action script
loadMovieNum("url", level);
unloadMovieNum(level);
getURL("url", blank or self);
3/13/08
3/12/08
In Class Thur Mar 13th
Finish up your animations!
Save them as a SWF!
lets look at getting stuff out of Flash
* the .MOV - can be good, may not always work!
* the .SWF - great for the web
* Images - we can pump out a variety of formats
* Publish command
Project 2 Assigned!
- web art - hartwick digital web page insert
Save them as a SWF!
lets look at getting stuff out of Flash
* the .MOV - can be good, may not always work!
* the .SWF - great for the web
* Images - we can pump out a variety of formats
* Publish command
Project 2 Assigned!
- web art - hartwick digital web page insert
3/9/08
In Class Tue Mar 11th
Choose Your Own Adventure, Creating the non linear path.
- diagrams and charts are fun. a CYOA adventure mapped out.
Greek Gods Family Tree (in Flash)
Flash
Moving around the Timeline using action script:
stop();
on (release) {gotoAndPlay(frame#);
}
- diagrams and charts are fun. a CYOA adventure mapped out.
Greek Gods Family Tree (in Flash)
Flash
Moving around the Timeline using action script:
stop();
on (release) {gotoAndPlay(frame#);
}
3/5/08
In Class Thur Mar 6th
Today I will be collecting your Images from the Vector Drawing Assignment!
Advanced Flash (gettin' ready for the web)
Controlling the Timeline
- Buttons
- Actionscript
Flash Links
* Musicovery
* Polar Clock
* Gapminder
Advanced Flash (gettin' ready for the web)
Controlling the Timeline
- Buttons
- Actionscript
Flash Links
* Musicovery
* Polar Clock
* Gapminder
3/3/08
In Class Tue Mar 4th
Flash Animation
Makin' a Symbol
- New symbol
--- Graphic, Button & Movie Clip
- convert to a symbol
--- nested symbols
the second two
Motion Tween
Motion Path
Makin' a Symbol
- New symbol
--- Graphic, Button & Movie Clip
- convert to a symbol
--- nested symbols
the second two
Motion Tween
Motion Path
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