Showing posts with label flash. Show all posts
Showing posts with label flash. Show all posts
3/19/08
In Class Thur Mar 20th
Lets look at what we need to make a Flash website again!
- SWFs on different levels that bring up and take away content as it is needed.
- Interaction can happen through keystrokes or buttons activated by the mouse.
- you will need the loadmovienum, unloadmovienum, geturl, on & stop actionscript commands
- all SWF's need to be the same size and frame rate (fps)
- 'Levels' stack from level 0 on the bottom to level 999 on the top. Level 0 controls the size and fps of the SWF's on all the other levels
More Advanced ActionScript
- variables var = ?
- lets randomize things random(#);
- test for action if (comparison) { statement }
ex. a = random(9)+1;
ex. x = random(50) - random(y);
ex. z = random(x)-y+10;
- SWFs on different levels that bring up and take away content as it is needed.
- Interaction can happen through keystrokes or buttons activated by the mouse.
- you will need the loadmovienum, unloadmovienum, geturl, on & stop actionscript commands
- all SWF's need to be the same size and frame rate (fps)
- 'Levels' stack from level 0 on the bottom to level 999 on the top. Level 0 controls the size and fps of the SWF's on all the other levels
More Advanced ActionScript
- variables var = ?
- lets randomize things random(#);
- test for action if (comparison) { statement }
ex. a = random(9)+1;
ex. x = random(50) - random(y);
ex. z = random(x)-y+10;
3/3/08
In Class Tue Mar 4th
Flash Animation
Makin' a Symbol
- New symbol
--- Graphic, Button & Movie Clip
- convert to a symbol
--- nested symbols
the second two
Motion Tween
Motion Path
Makin' a Symbol
- New symbol
--- Graphic, Button & Movie Clip
- convert to a symbol
--- nested symbols
the second two
Motion Tween
Motion Path
2/27/08
In Class Thur Feb 28th
Your Flash Drawing Assignment is Due
- How to export it as a 150 dpi jpeg
- Hand in your images to joe
Animation / Game example
Flash Animation
4 styles
- Frame by Frame
- Shape Tween
- Motion Tween
- Motion Path
Lets try the first two
Frame by Frame
* lest check out the frame rate (FPS)
- working the Timeline
--- adding and deleting Frames & Key Frames
--- moving Frames
Shape Tween
In Class Assignment #2
create a 15 second @ 15 fps animation using both frame by frame & shape tween animation.
create a 15 second @ 15 fps animation using motion tween and motion paths animations.
* the size of the animation must be 720 x 534 pixels
Due March 13th
- How to export it as a 150 dpi jpeg
- Hand in your images to joe
Animation / Game example
Flash Animation
4 styles
- Frame by Frame
- Shape Tween
- Motion Tween
- Motion Path
Lets try the first two
Frame by Frame
* lest check out the frame rate (FPS)
- working the Timeline
--- adding and deleting Frames & Key Frames
--- moving Frames
Shape Tween
In Class Assignment #2
create a 15 second @ 15 fps animation using both frame by frame & shape tween animation.
create a 15 second @ 15 fps animation using motion tween and motion paths animations.
* the size of the animation must be 720 x 534 pixels
Due March 13th
2/20/08
In Class Thur Feb 21st
Today in Flash:
- Rulers, Grids, Guides and Snaping
- Cut /Copy/Paste/ Paste in Place in flash
- Text in Flash
- Group/unGroup/Break Apart Shapes
--- try breaking apart Text
- Arrange the Groups
--- forward and backward
- Working on an Grouped shape
--- pay attetion to where you are
- Alpha is Opacity
--- check out the color mixer
- Transform anything (an I mean anything)
- Saving as FLA
- Exporting as an Image
- Exporting as an SWF
- Rulers, Grids, Guides and Snaping
- Cut /Copy/Paste/ Paste in Place in flash
- Text in Flash
- Group/unGroup/Break Apart Shapes
--- try breaking apart Text
- Arrange the Groups
--- forward and backward
- Working on an Grouped shape
--- pay attetion to where you are
- Alpha is Opacity
--- check out the color mixer
- Transform anything (an I mean anything)
- Saving as FLA
- Exporting as an Image
- Exporting as an SWF
2/18/08
In Class Tue Feb 19th
USB THUMBDRIVE TEST TODAY!
check out Speakerson.net
Flash
What is a Vector?
- Layout
--- Windows
--- Stage
--- Timeline
----- layers
------- locking layers
------- layer visibility
------- layer outlines
----- folders
- Properties
--- size
--- frame rate
--- background color
- Tools
* lets draw
Flash Frame Rate & Size basics
-frames per second (FPS)
- Low bandwidth website 12 FPS or less
- Mid bandwidth website 14 - 20 FPS
- Fast bandwith website 20 FPS or more
- Movie Film 24 FPS
- Digital Video 30 FPS (about)
- Traditional Film Animation 12 FPS (double click)
-pixel dimensions
- Small Website = 640x480 or smaller
- Ave size Website = 920x680 smaller
- Large Website = 1024x768 or larger
-TV = 320x240
-DVD = 720 x 480 (720 x 534 )
-HDTV1080i = 1920 x 1080
-HDTV720i = 1280 x 720
-Youtube = 320 x 240
-PSP = 480 x 272
-iPod = 320 x 240
check out Speakerson.net
Flash
What is a Vector?
- Layout
--- Windows
--- Stage
--- Timeline
----- layers
------- locking layers
------- layer visibility
------- layer outlines
----- folders
- Properties
--- size
--- frame rate
--- background color
- Tools
* lets draw
Flash Frame Rate & Size basics
-frames per second (FPS)
- Low bandwidth website 12 FPS or less
- Mid bandwidth website 14 - 20 FPS
- Fast bandwith website 20 FPS or more
- Movie Film 24 FPS
- Digital Video 30 FPS (about)
- Traditional Film Animation 12 FPS (double click)
-pixel dimensions
- Small Website = 640x480 or smaller
- Ave size Website = 920x680 smaller
- Large Website = 1024x768 or larger
-TV = 320x240
-DVD = 720 x 480 (720 x 534 )
-HDTV1080i = 1920 x 1080
-HDTV720i = 1280 x 720
-Youtube = 320 x 240
-PSP = 480 x 272
-iPod = 320 x 240
10/21/07
10/16/07
In Class Wed Oct 17th
Dynamic and Input text in flash
- text from a .txt file
- variables from a .txt file
Get help
Work on the site
- text from a .txt file
- variables from a .txt file
Get help
Work on the site
10/9/07
In Class Wed Oct 10th
Flash Text Advanced
Text Input
--- different types of text fields: Dynamic, Static & Input
--- check the options
--- instance name
--- variable name
Text Output
--- put in the Actions
------ Dynamic text box instance name = " " around your text, + + around variables
ie... finaltextA.htmlText = "Hello " + nameA + " how are you today?";
also,
Trace command - trace("bonusA" + bonusA);
check out MadLibs example
10/7/07
In Class Mon Oct 8th
Work on your Flash Website
come in and ask questions!
Important Actionscript
loadMovieNum("the url of the SWF", level);
unloadMovieNum(level);
example on a button:
on(release) { loadMovieNum("nav.swf", 30);
unloadMovieNum(40);
}
this would load up the "nav" SWF on level 30 and would unload whatever SWF is on level 40
come in and ask questions!
Important Actionscript
loadMovieNum("the url of the SWF", level);
unloadMovieNum(level);
example on a button:
on(release) { loadMovieNum("nav.swf", 30);
unloadMovieNum(40);
}
this would load up the "nav" SWF on level 30 and would unload whatever SWF is on level 40
10/1/07
9/25/07
In Class Wed Sept 26th
Advanced Flash website
talking 'bout LEVELS n' SWFs
--- Physical example of LEVELS
where you put it, is where it shows up!
need help lining things up, try a screen shot (shift+apple+4)
look'n at Folder and File Structure for Adv. Flash website
check'n out the FLAs
look at example SWF's
talking 'bout LEVELS n' SWFs
--- Physical example of LEVELS
where you put it, is where it shows up!
need help lining things up, try a screen shot (shift+apple+4)
look'n at Folder and File Structure for Adv. Flash website
check'n out the FLAs
look at example SWF's
9/23/07
In Class Mon Sept 24th
Flash
--- Adding Images
----- Photoshop save for web : the PNG
----- Trace bitmap
--- Adding Video
--- Adding Sound
Moving around the Timeline using action script:
stop();
on (release) {gotoAndPlay(frame#);
}
--- Adding Images
----- Photoshop save for web : the PNG
----- Trace bitmap
--- Adding Video
--- Adding Sound
Moving around the Timeline using action script:
stop();
on (release) {gotoAndPlay(frame#);
}
9/18/07
In Class Wed Sept 19th
Creating Symbols
-- Movie Clip
-- Button
- Nested symbol
- Nested Animated symbol
--- as Movie Clip
--- as Button
(try to start thinking about Flash in pieces)
Quick Project: Create a complex Button and a complex nested Movie Clip
(the button should contain animations on 2 frames, the movie clip must have at least 3 animations nested inside it)
Styles of Animation
Animation #1 Shape Tween
Animation #2 Motion Tween
Animation #3 Frame by Frame
Animation #4 Motion Path
Animation #5 Programed Animation
-- Movie Clip
-- Button
- Nested symbol
- Nested Animated symbol
--- as Movie Clip
--- as Button
(try to start thinking about Flash in pieces)
Quick Project: Create a complex Button and a complex nested Movie Clip
(the button should contain animations on 2 frames, the movie clip must have at least 3 animations nested inside it)
Styles of Animation
Animation #1 Shape Tween
Animation #2 Motion Tween
Animation #3 Frame by Frame
Animation #4 Motion Path
Animation #5 Programed Animation
9/17/07
In Class Mon Sept 17th
Flash Day 2
The Type break apart Trick
--- Group / Ungroup
--- Break Apart
Windows
-- Transform
-- Color Mixer
Timeline
-- Layers
----Lock, View, Oultines
Animation #1 Shape Tween
Animation #2 Motion Tween
Animation #3 Frame by Frame
Animation #4 Motion Path
The Type break apart Trick
--- Group / Ungroup
--- Break Apart
Windows
-- Transform
-- Color Mixer
Timeline
-- Layers
----Lock, View, Oultines
Animation #1 Shape Tween
Animation #2 Motion Tween
Animation #3 Frame by Frame
Animation #4 Motion Path
9/11/07
In Class Wed Sept 12th
Check out Project 1
how does that ziki work? and what does it do?
Lets look at Flash
Layout
Tools
Prefs
how does that ziki work? and what does it do?
Lets look at Flash
Layout
Tools
Prefs
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