Showing posts with label web. Show all posts
Showing posts with label web. Show all posts
4/28/08
In Class Tue Apr 29th
Lets take a look at your flow charts for your sites.
I want to see a folder with your content in it.
whats next:
* collect whatever else you need (this is an on going process)
* get your images ready for Flash
- you should size your images in Photoshop to the size you need in Flash
-- the PNG vs JPG vs Gif
- PNG - photoquality, small file size, transparency
- JPG - photoquality, smal file size
- GIF - transparency, 256 color limit (good for old school video game sprites)
* get your video ready
- size it for what you need in flash by using iMovie and exporting (sharing) the movie
- flash has a video import sequence , follow the steps
* get your audio ready
- iTunes can make you an mp3
- you can edit audio in iMovie
* get a basic template together for your site
- choose size & frame rate, make sure you use this size and FPS for all of your Flash documents
- remember to save as to back up and make copies!
I want to see a folder with your content in it.
whats next:
* collect whatever else you need (this is an on going process)
* get your images ready for Flash
- you should size your images in Photoshop to the size you need in Flash
-- the PNG vs JPG vs Gif
- PNG - photoquality, small file size, transparency
- JPG - photoquality, smal file size
- GIF - transparency, 256 color limit (good for old school video game sprites)
* get your video ready
- size it for what you need in flash by using iMovie and exporting (sharing) the movie
- flash has a video import sequence , follow the steps
* get your audio ready
- iTunes can make you an mp3
- you can edit audio in iMovie
* get a basic template together for your site
- choose size & frame rate, make sure you use this size and FPS for all of your Flash documents
- remember to save as to back up and make copies!
3/19/08
In Class Thur Mar 20th
Lets look at what we need to make a Flash website again!
- SWFs on different levels that bring up and take away content as it is needed.
- Interaction can happen through keystrokes or buttons activated by the mouse.
- you will need the loadmovienum, unloadmovienum, geturl, on & stop actionscript commands
- all SWF's need to be the same size and frame rate (fps)
- 'Levels' stack from level 0 on the bottom to level 999 on the top. Level 0 controls the size and fps of the SWF's on all the other levels
More Advanced ActionScript
- variables var = ?
- lets randomize things random(#);
- test for action if (comparison) { statement }
ex. a = random(9)+1;
ex. x = random(50) - random(y);
ex. z = random(x)-y+10;
- SWFs on different levels that bring up and take away content as it is needed.
- Interaction can happen through keystrokes or buttons activated by the mouse.
- you will need the loadmovienum, unloadmovienum, geturl, on & stop actionscript commands
- all SWF's need to be the same size and frame rate (fps)
- 'Levels' stack from level 0 on the bottom to level 999 on the top. Level 0 controls the size and fps of the SWF's on all the other levels
More Advanced ActionScript
- variables var = ?
- lets randomize things random(#);
- test for action if (comparison) { statement }
ex. a = random(9)+1;
ex. x = random(50) - random(y);
ex. z = random(x)-y+10;
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