Showing posts with label actionscript. Show all posts
Showing posts with label actionscript. Show all posts

3/19/08

In Class Thur Mar 20th

Lets look at what we need to make a Flash website again!
- SWFs on different levels that bring up and take away content as it is needed.
- Interaction can happen through keystrokes or buttons activated by the mouse.
- you will need the loadmovienum, unloadmovienum, geturl, on & stop actionscript commands
- all SWF's need to be the same size and frame rate (fps)
- 'Levels' stack from level 0 on the bottom to level 999 on the top. Level 0 controls the size and fps of the SWF's on all the other levels


More Advanced ActionScript
- variables var = ?
- lets randomize things random(#);
- test for action if (comparison) { statement }


ex. a = random(9)+1;

ex. x = random(50) - random(y);

ex. z = random(x)-y+10;

3/17/08

In Class Tue Mar 18th

Flash - the Web

Lets look at makin' an advnced Flash Web site
- gettin it layed out (at least the basics)
- buttons for navigation
- what the heck are LEVELS?
* flow - load movie / unload movie like loading new html pages

new action script
loadMovieNum("url", level);

unloadMovieNum(level);

getURL("url", blank or self);


10/7/07

In Class Mon Oct 8th

Work on your Flash Website

come in and ask questions!

Important Actionscript


loadMovieNum("the url of the SWF", level);

unloadMovieNum(level);

example on a button:

on(release) {
loadMovieNum("nav.swf", 30);
unloadMovieNum(40);
}


this would load up the "nav" SWF on level 30 and would unload whatever SWF is on level 40


9/23/07

In Class Mon Sept 24th

Flash
--- Adding Images
----- Photoshop save for web : the PNG
----- Trace bitmap

--- Adding Video

--- Adding Sound


Moving around the Timeline using action script:

stop();

on (release) {gotoAndPlay(frame#);
}