2/4/10
Last day if class
Publishing your final Flash projects
- you need to hand in the following files
1. Your FLA
2. A Mac based Projector file
3. Your project Published with a HTML file and SWF(s)
4. Hand in everything in a folder labeled with your name
FINAL REVIEW
Present your work in the Art schools Opening @ 1:30pm
Enjoy your break
1/31/10
In class Mon Feb 1st
1/28/10
1/25/10
In Class Tue Jan 26th
Show and Tell
1/23/10
In class Mon Jan 25th
1/21/10
In Class Fri Jan 22th
1/20/10
In Class Thur Jan 21st

1/18/10
In Class Tue Jan19th
1/17/10
In Class Mon Jan18th
Examples
Story of Stuff
Home on the Range
Project 1 & 2 Due Thursday Jan 21st
Motion Path, the 4th Animation Style
1) Create a Symbol on a layer
2) Click the 'Add Motion Guide' button
3) Select a frame on the Guide layer that matches the fame of your Symbol and create a Key frame
4) Using the Pencil tool draw the path you want the symbol to follow on the Guide layer
5) Attach the Symbol to the beginning of the line
6) Select a Frame as an end point on the Symbol's layer and create a key frame
7) Insert a Frame on the Guide Layer that matches the last frame on the Symbol layer
8) Attach the Symbol to the end of the path
9) Insert a Motion Tween on the Symbol's layer
Good Luck!
Buttons Symbols
- Up - How the button looks Normally
- Over - How the button looks when the cursor is over top of it
- Down - How the button looks when the button is pressed while over top of it.
- Hit - The area sensitive to cursor.
Basic Actionscript
- Timeline Actions
--- look under 'Global Functions' --> 'Time Line Control'
- Button Actions
--- look under 'Global Functions' --> 'Movie Clip Control'
Both can use 'Global Functions' --> 'Browser/Network'
Controlling the Timeline
On the Timeline
- Stop();
- gotoAndPlay("frame #");
- gotoAndStop("frame #");
ie.... gotoAndStop(134);
On Buttons
- on (release) {"what you want to do"};
ie... on (release) { gotoAndPlay(1); }
1/14/10
In Class Fri Jan 15th
.
Flash Basics Day 3
Color Mixer
Creating a 'Symbol'
- Graphic
- Movie Clip
- Button
Flash Animation
1) Frame by Frame - shape or symbol
2) Shape Tween - shape only
3) Motion Tween - symbol only
4) Motion Path - symbol only
Project 2
Work on Project
1/13/10
In Class Thur Jan 14th
.
1/11/10
In Class Tue Jan 12th
1/10/10
First Day
- Classic TV = 320x240
- DVD = 720 x 480 (720 x 534)
- HDTV1080i = 1920 x 1080
- HDTV720i = 1280 x 720
- Youtube Traditional = 320 x 240
- PSP = 480 x 272
- iPod = 320 x 240
5/27/08
Finished
Congratulations! you can check out the finished pieces by clicking the Class Websites link on the right.
5/14/08
4/30/08
In Class Thur May 1st
Due today -
Work on your sites, ask questions.
4/28/08
In Class Tue Apr 29th
I want to see a folder with your content in it.
whats next:
* collect whatever else you need (this is an on going process)
* get your images ready for Flash
- you should size your images in Photoshop to the size you need in Flash
-- the PNG vs JPG vs Gif
- PNG - photoquality, small file size, transparency
- JPG - photoquality, smal file size
- GIF - transparency, 256 color limit (good for old school video game sprites)
* get your video ready
- size it for what you need in flash by using iMovie and exporting (sharing) the movie
- flash has a video import sequence , follow the steps
* get your audio ready
- iTunes can make you an mp3
- you can edit audio in iMovie
* get a basic template together for your site
- choose size & frame rate, make sure you use this size and FPS for all of your Flash documents
- remember to save as to back up and make copies!
4/23/08
In Class Thur Apr 24th
lets look at making test flowcharts for your sites.
- consider how you are moving the collabrator thru the site.
- what order is image/info presented in? and why?
- what are the different possibilities?
Different forms of navigation.
culturerecycling
theyrule
sofake
popurls
musicovery
youtube
why do they navigate the way they do? what effect does it have on the collaborator's experience?
create 3 different possible flow charts for your site by Tue April 29th. you should also be collecting content (imagery, sounds, video, text) and should have at least 1/2 of what you need for the site
Deconstructing FLA's
- where to find them
--- web search, designers, web resources, me
- taking them apart
--- look for the actionscript, the little 'a' in the timeline and on symbols (buttons and movieclips)
--- things will be buried with-in symbols
--- look at symbol 'instance names'
* all symbols can have instance names that can then be called up by actionscript
--- try to figure out what the variables are
--- sometimes the programmer/designer will leave 'notes' to help you know what is going on in the script.
--- try changing something (don't forget to save a copy first)
--- discard what you do not need
4/21/08
In Class Tue Apr 22nd
Frame Actions:
var = ?
ex. var A1 = 10;
Button Actions:
on (release) {
}
ex. on (release) { gotoAndPlay(800);}
Button or Frame Actions:
stop();
ex. stop();
if (comparison) { statement }
ex. if(x == 10) {loadMovieNum("http://www.josephvonstengel.com", 60); }
loadMovieNum("url", level);
ex. loadMovieNum("http://www.josephvonstengel.com", 100);
unloadMovieNum(level);
ex. unloadMovieNum(70);
getURL("url", blank or self);
ex. getURL("http://www.culturerecycling.com", self);
gotoAndPlay(frame#);
ex. gotoAndPlay(69);
random(#);
ex. a = random(9)+1;
ex. x = random(50) - random(y);
ex. z = random(x)-y+10;
Lets look at examples:
theyrule
joes examples
How to backwards engineer an FLA